GRIP looks to get the blood pumping at EGX Rezzed!

Coming to PS4, Xbox One, Nintendo Switch and PC later this year

We all remember those fast and frantic arcade racers from the 90’s; Micromachines, F Zero and of course Mario Kart. Developers Caged Element and indie publishing powerhouse Wired Productions look to recapture that arcade excitement with off-the-walls combat racer GRIP. Along with the news of GRIP presences at a variety of gaming events, we also got confirmation the game will be releasing on PS4, Xbox One, Nintendo Switch and PC later this year.

The action in GRIP takes place across a host of futuristic tracks in the cosmos, all of which provide a multitude of paths to victory. These paths may consist of walls, ceilings or in the developer’s words ‘just about anything you can get your tyres on’. If the tense, gravity-defying races weren’t enough then how about the fact that every other car on the track wants to blow you up, not just beat you to the checkered flag.

GRIP 1

The combat in GRIP can be set up to your liking through some extensive customisation options, and the more you play the more options on offer. These weapons range from standard rail guns to meaty explosive rockets, you only have to watch the trailer below to see how the frantic warfare and multi-traversal tracks couple to create a true edge-of-your-seat arcade experience.

GRIP is currently being shown off to the public at GDC this week, don’t worry if your not at the event as Wired Productions are also bring the game to PAX East (US) and EGX Rezzed (UK). The news that GRIP will be playable at EGX Rezzed has certainly got us excited and we cannot wait to see you is the GRIP king among the Indie-Credible team.

GRIP is currently available via Steam in Early Access and as previously mentioned it will release in full on PS4, Xbox One and Nintendo Switch later this year. To see more on the game then check out the trailer below and to keep up to date with the latest EGX Rezzed news and live gameplay impressions from the show then follow us on Twitter.

Lewis started Indie-Credible in the summer of 2016 after struggling to find a website that justifiably covered indie games. Although he can't deny his love for some AAA games (especially the Final Fantasy series) his true love lies in the indies - people say he plays too many indie games, but we all know that's not possible.